Originally posted by:modded my own AOE1 into 1920x1080 a few years back.btw person saying aoe1 same as aoe2 did u ever play aoe1? Its completly difrent. Fair enough, but that's mostly because AOE1 was viciously imbalanced. (what do you want, it's 1997!)Examples: No Town Bell or garrissoning - rushing is easy and villagers are never safe.Most ranged weaponry was ♥♥♥♥Remaking farms was hell, no automation for thatOverall poor unit balance.
Get a bunch of those Helepolis Ballistas and there's nothing that can touch you. Swordsmen are so much weaker than other Iron Age units.
There are no such units as spearmen or skirmishers to counter cavalry or archers specifically. Originally posted by:modded my own AOE1 into 1920x1080 a few years back.btw person saying aoe1 same as aoe2 did u ever play aoe1? Its completly difrent. Fair enough, but that's mostly because AOE1 was viciously imbalanced.
(what do you want, it's 1997!)Examples: No Town Bell or garrissoning - rushing is easy and villagers are never safe.Most ranged weaponry was ♥♥♥♥Remaking farms was hell, no automation for thatOverall poor unit balance. Get a bunch of those Helepolis Ballistas and there's nothing that can touch you.
Swordsmen are so much weaker than other Iron Age units. There are no such units as spearmen or skirmishers to counter cavalry or archers specifically.I've played AoE recently and noticed that farms are complete garbage. They're a pain to rebuild, they block units like a regular building and they don't feel like an efficient food source like aoe2 farms are.
Originally posted by:Fair enough, but that's mostly because AOE1 was viciously imbalanced. (what do you want, it's 1997!)Examples: No Town Bell or garrissoning - rushing is easy and villagers are never safe.Most ranged weaponry was ♥♥♥♥Remaking farms was hell, no automation for thatOverall poor unit balance.
Get a bunch of those Helepolis Ballistas and there's nothing that can touch you. Swordsmen are so much weaker than other Iron Age units. There are no such units as spearmen or skirmishers to counter cavalry or archers specifically.I've played AoE recently and noticed that farms are complete garbage. They're a pain to rebuild, they block units like a regular building and they don't feel like an efficient food source like aoe2 farms are.Typical comments from people who never played this in the era and are basicly/simply spoiled, to say it as friendly as possible.I mean people come on. Remaking farms and no town bells? Are you for real?That's micromanagement right there and is what seperates this game from the easy ♥♥♥♥ AOE2 and the rest became.
Hold shift, click your ♥♥♥ off, rallypoint it, and go do something else, that takes as much skill as i use being on the toilet doing a dump. I mean really, i hear people whine about the scale of units and buildings, ask if anybody cared playing this game on a high skill lvl, they would laugh their ♥♥♥ off while telling you to go and ask mommy if you could stay up a little bit later, for those who get that one ofcourse.AOEROR was always about skill, awareness and a high APM, something that most gamers of today are not used to. It takes skill to know where your every villager is and what he is doing, it takes map awareness to know if your villagers are going to get ♥♥♥♥♥, and it takes reaction to make sure you keep them alive if someone tries to get to them.It is not that i can blame you people though, it's what you have learned to play these days. But dont beat a game down just because it does not have the perks a today's game has.Wich reminds me, the music in AOEROR, they never seem to have bettered that in the next ages, wich is a shame. For every song in AEOROR i could tell you battles on that are written in my mind with deep black ink.
Originally posted by:I've played AoE recently and noticed that farms are complete garbage. They're a pain to rebuild, they block units like a regular building and they don't feel like an efficient food source like aoe2 farms are.Typical comments from people who never played this in the era and are basicly/simply spoiled, to say it as friendly as possible.I mean people come on. Remaking farms and no town bells? Are you for real?That's micromanagement right there and is what seperates this game from the easy ♥♥♥♥ AOE2 and the rest became.
Hold shift, click your ♥♥♥ off, rallypoint it, and go do something else, that takes as much skill as i use being on the toilet doing a dump. I mean really, i hear people whine about the scale of units and buildings, ask if anybody cared playing this game on a high skill lvl, they would laugh their ♥♥♥ off while telling you to go and ask mommy if you could stay up a little bit later, for those who get that one ofcourse.AOEROR was always about skill, awareness and a high APM, something that most gamers of today are not used to.
It takes skill to know where your every villager is and what he is doing, it takes map awareness to know if your villagers are going to get ♥♥♥♥♥, and it takes reaction to make sure you keep them alive if someone tries to get to them.It is not that i can blame you people though, it's what you have learned to play these days. But dont beat a game down just because it does not have the perks a today's game has.Wich reminds me, the music in AOEROR, they never seem to have bettered that in the next ages, wich is a shame. For every song in AEOROR i could tell you battles on that are written in my mind with deep black ink.
Originally posted by:snip Dude no need to get so butthurt, I'm sure we can have an argument the gentleman way.You know that 'logic' you use goes both ways, right? You could argue that defending against raids is harder when you can't garisson your villagers to safety and TCs can't defend themselves, and that's true. But the other side of the coin is that if you CAN garisson, that means doing the raiding is more difficult.See the second one makes for better gameplay because it requires skill both on the part of the attacker (know where to attack, when to retreat, and what places to avoid) and the defender (reacting quickly to spotting enemy units (map awareness) and deciding which villagers to retreat to your town center while you let your other villagers remain on the field, to try and minimize your losses in gathering from the attack). In AOE1 it requires an enormous amount of micro from the defender while the attacker can pretty much send his soldiers over to the opponents town center and wreck ♥♥♥♥.Finally, as said above, you can't seriously defend all of AOE1's flaws like that. Another good example is grouping and formations. One of the things I remember that I truly didn't like in AOE1 was the fact that units always will walk on their own.
In AOE2 grouped units will walk in a standard formation, cavalry in the front archers in the back. It's not the perfect formation of course so if you want very high level play you still need to michael your armies, but AT LEAST it doesn't let your army walk in single file if you just as much let them walk around a corner.In conclusion, AOE2 remains as a perfect example of a very, very good sequel to a good game. Aoe1 was very good for its time, but Aoe2 is one of the best sequels in gaming history and is considered one of the best RTS games of all time.
Tags: Age Of Empires 1 PC Full Version Game Free Download Download Age Of Empires 1 PC Full Version Game Age Of Empires - The Rise Of Rome Expansion PC Game Full Version Free Download Age Of Empires 1 PC Full Version Game Free Download.-Age Of Empires 1Age Of Empires 1 System Requirements:CPU: PentiumCPU Speed in MHz: 90MHzRAM: 16MB (Windows 95/98), 24MB (Windows NT)Hard Drive Space: 50MBVideo RAM: 1MBGraphics Type: 1MBAge Of Empires 1 Pc Game - ScreenShots. Age Of Empires 1 Pc Game - InformationAge of Empires (often abbreviated to AoE) is a history-based real-time strategy video game released in 1997. Developed by Ensemble Studios and published by Microsoft, the game uses the Genie, a 2D sprite-based game engine.
The game allows the user to act as the leader of an ancient civilization by advancing it through four ages (the Stone, Tool, Bronze, and Iron Ages), gaining access to new and improved units with each advance. The game was later ported to Pocket PC's with Windows, a very similar version to the PC one.Originally touted as Civilization meets Warcraft, some reviewers felt that the game failed to live up to these expectations when it was released. Despite this, it received generally good reviews, and the expansion pack Age of Empires: The Rise of Rome was released in 1998. Both the original Age of Empires and the expansion pack were later released as 'the Gold Edition'.Age of Empires requires the player to develop a civilization from a handful of hunter-gatherers to an expansive Iron Age empire. To assure victory, the player must gather resources in order to pay for new units, buildings and more advanced technology. Resources must also be preserved, as no new resources become available as the game progresses, for example, trees that are cut down will not grow back.Twelve civilizations are available.
Each with individual sets of attributes, including a varying number of available technologies and units. Each civilization has technologies unique to them, so that no civilization possesses all the technologies possible within the game.A major component of the game is the advancement through four ages. These are the Stone Age (Mesolithic/Nomad/Paleolithic), the Tool Age (Neolithic/Chalcolithic), the Bronze Age and the Iron Age. Advancement between ages is researched at the Town Center, and each advancement brings the player new technologies, weapons, and units.Age Of Empires 1 PC Full Version GameFree Download.