Chat Program Java is a continuous communication between two systems. Networking chapter also (apart threads, DS etc.) proves that Java language is simple to develop applications that are difficult (requires extra practice and experience) in other languages.Before going into the details of client-server communication, it is advised to go through and to know the terms and basics of networking and the way Java supports.Total 4 programs are given in TCP/IP protocol based communication. Application NumberFunctionality1st application2nd application3rd application4th application4th application – Chat Program Java: Chat communication (two-way continuous)This is the last one of the four series where client and server talks continuously until one disconnets.Chat communication is the process of exchanging messages between two systems continuously. Anyone can break the communication.
Both systems come with the following same responsibilities. Reading from keyboard. Uses an input stream like BufferedReader connected to System.in. Sending data to the other system what is read from keyboard. Uses an output stream like PrintWriter connected to getOutputStream method of Socket.
Receiving data from the other system. Uses an input stream like BufferedReader connected to getInputStream method of Socket.As the responsibilities are same, both client and server programs contain the same stream objects and same code. The order of using stream objects varies in the while loop.Client program: GossipClient.java. Screenshot on Chat Program Javapwrite.flush;The flush method of PrintStream class flushes any uncleared buffers in memory. Generally when the streams are closed, the buffers are pushed out of all the data contained in. But, in the program no stream is closed; so, it is necessary to flush the data explicitly with flush method.As you can observe, both programs are using same streams and objects.
The difference comes in while loop. Client sends first and then receives where as server first receives and then sends. The other terms of the code are explained in the earlier three applications.Do you know?1.2.3.4.5.6.7.8.9.10.11.
Building UDP applications is very similar to building a TCP system; the only difference is that we don't establish a point to point connection between a client and a server.The setup is very straightforward too. Java ships with built-in networking support for UDP – which is part of the java.net package. Therefore to perform networking operations over UDP, we only need to import the classes from the java.net package: java.net.DatagramSocket and java.net.DatagramPacket.In the following sections, we will learn how to design applications that communicate over UDP; we'll use the popular echo protocol for this application.First, we will build an echo server that sends back any message sent to it, then an echo client that just sends any arbitrary message to the server and finally, we will test the application to ensure everything is working fine. Where to buy criterion collection.
For simplicity, the server is extending Thread, so we can implement everything inside the run method.Inside run, we create a while loop that just runs until running is changed to false by some error or a termination message from the client.At the top of the loop, we instantiate a DatagramPacket to receive incoming messages.Next, we call the receive method on the socket. This method blocks until a message arrives and it stores the message inside the byte array of the DatagramPacket passed to it.After receiving the message, we retrieve the address and port of the client, since we are going to send the responseback.Next, we create a DatagramPacket for sending a message to the client. Notice the difference in signature with the receiving packet. This one also requires address and port of the client we are sending the message to.