Contents.Plot The story of Melty Blood follows one year after and some days after. In the beginning of August 2001, hears of a new series of murders in Misaki Town, similar to the ones that took place in Tsukihime, in the last weeks of October 1999. Whilst searching for the murderer he meets Sion Eltnam Atlasia who initiates a fight with him, attempting to capture him. After the fight she reveals that her reason for trying to capture him is to get in contact with the 'True Ancestor' (referring to Arcueid) so that she may acquire information on the 'cure for vampirism'. Shiki then decides to help her with this task.The story moves through a series of fights.
Depending on the outcome of the fight the story will branch in one of two ways. Ultimately this corresponds to the ending of the game.Gameplay Melty Blood makes use of widely used concepts in fighting games such as cancels (canceling a normal attack with a special attack before its animation ends, allowing for more complex and damaging combos) chain combos (normal moves that cancel into other normal moves) and the use of super bars ( Magic Circuits). It also introduces Shielding, an advanced defensive technique. An in-game screenshot depicting the concept of shielding in Melty Blood Re-ACT: Final Tuned. EX-Shielding: A high-risk/reward technique which eliminates the damage and 'block-stun' from an attack. Activated by a button press, it requires exact timing to 'deflect' the opponent's attack, thus exposing them to a reversal. However, if mis-timed, an EX-Shield attempt leaves the player extremely vulnerable.
EX-Shielding also carries a damage penalty for subsequent attacks, but grants a small amount of Magic Circuit and disallows the opponent to cancel his/her attack into another one. Finally, in later versions of Melty Blood, EX-Shielding during the Blood Heat state activates a unique attack known as a Last Arc.
In Melty Blood: Act Cadenza, a new type of Shielding was introduced which allows the player to hold the Shield button for an extended length of time to defend against multiple attacks. However, this rapidly drains Magic Circuit, and grants fewer retaliatory options upon recovery. In Melty Blood: Actress Again shielding varies depending on which style the player picks, with Half Moon having the ability of an auto-counter and Full Moon with the same ability, except it is manually executed after successfully landing a shield. Magic Circuit: A system that allows players to store up to 300% for its dedicated meter, for various uses such as EX Attacks (high-powered versions of special techniques) and the Heat and Blood Heat modes. These modes allow players to regenerate a portion of their lifebar, as well as allow access to their character's ultimate attacks, known as Arc-Drives and Last Arcs. All of these techniques consume Magic Circuit, which is accumulated by attacking the opponent, and to a lesser degree, successfully defending against the opponent's attacks.
Magic Circuit carries over between rounds. Magic Circuit is also required for the Circuit Spark technique.
Clashing: An offensive state where certain attacks or maneuvers impact directly with an opponent's attack, thus resulting in a 'clash'. No damage is taken as a result, and both players are allowed to cancel their attacks as if they had connected successfully. Aerial Recovery: A defensive measure used after being attacked in mid-air by pressing any button and, optionally, while holding a direction. It grants temporarily invulnerability to the player and allows them to resume action, but may be detrimental in certain circumstances if the attacking player predicts which direction the Aerial Recovery is performed. Tactical Recovery: After being attacked, this technique is performed by pressing any upward direction upon impacting the floor. Doing so allows a player to quickly regain momentum and avoid 'OTG' (On The Ground) combos while utterly defenseless. However, players are not allowed to block during the recovery animation, and thus will expose themselves to punishment if the attacking player predicts the recovery attempt.
This is an aspect of the Okizeme meta-game found in many fighting games. Shield Bunker Canceling: More akin to a glitch than an actual feature, Shield Bunker Canceling (known as 'Baka Cancel' in Japan and 'Bara Cancel' in the USA) is a powerful technique where a player, while blocking an attack, can counter-attack with a Shield Bunker, but cancels the beginning animation into an attack of their choice. This is typically an EX Attack with invincibility properties.
This can drastically affect how one attacks an opponent. There are several methods to counter this technique, but it remains a feature of high-level play in Melty Blood. As proof that this accidental technique was accepted by the game's designers, this technique was altered to incur an additional 50% Magic Circuit cost to balance out its effectiveness in Version B. As of Melty Blood Actress Again the Bara Cancel technique is no longer possible. Circuit Spark: Used during MAX mode only, a Circuit Spark allows a player, who is either blocking an attack or suffering damage, to 'break out' of the attack with an unblockable, invincible 'aura' that sacrifices all available Magic Circuit.
This can only be performed if the character is standing or crouching; if the character is airborne or lying down, this technique is unavailable. In Melty Blood Actress Again it is possible to execute Circuit Spark in the air with all three styles. Reverse Beat: A feature of Melty Blood not found in many other games is the ability to cancel attacks with large amounts of recovery into fast jab attacks, thus negating the disadvantage of using heavy slow attacks against a blocking opponent, however there's an adverse effect of damage decreasing in Reverse Beat combos. This features extremely heavily in high-level play for most of the characters.Characters As of Melty Blood: Actress Again Current Code Ver. This section needs expansion. You can help. ( February 2015)ReceptionAggregate scoreAggregatorScore( Actress Again Current Code) 78/100Review scorePublicationScore80%concluded their review with 'Nearly 14 years after first bursting onto the scene, Melty Blood has aged to the point of near-perfection.
While a few aspects of the package leave something to be desired, the fact remains that, at its core, this is a supreme fighter with a diverse roster and deep, compelling mechanics that merit your attention.' Melty Blood: Act Cadenza has been featured at the international fighting game tournament in 2006, 2007, and 2008, but was not present at the 2009. Melty Blood: Actress Again was featured at the 2010 tournament after winning a poll, beating titles such as. References. (in Japanese). Archived from on 2005-08-22.
Retrieved 2019-02-04. Behind The Voice Actors. Inyxception Enterprises. Retrieved 2018-02-17. Kazami, Akira (2001-10-08).
Retrieved 2019-02-09. '渡辺製作所×TYPE-MOON スペシャル座談会'. (in Japanese). Retrieved August 28, 2010. July 15, 2004.
Archived from on July 16, 2012. Retrieved August 28, 2010. February 24, 2006.
Archived from on July 16, 2012. Retrieved August 28, 2010. 'Melty Blood: Actress Again'.
Arcadia (91). December 2007. Pp. 36–37. 'Melty Blood: Actress Again'. Tougeki Damashii.
January 2008. (in Japanese). Kadokawa Shoten. Retrieved September 20, 2011. Retrieved March 5, 2019. 2004-07-18 at the.
2004-07-18 at the. Archived from on July 12, 2010. Retrieved August 29, 2010.External links Melty Blood. (in Japanese). at The Visual Novel DatabaseMelty Blood Re-ACT Final Tuned. (in Japanese)Melty Blood: Act Cadenza. Official websites for at the (archived 26 December 2013) and releases (in Japanese)Melty Blood: Act Cadenza ver.B.
Official websites for and releases (in Japanese)Melty Blood: Actress Again. Official websites for and releases (in Japanese)Melty Blood: Actress Again Current Code.
Official website for release (in Japanese). Official website for release.
Melty Blood: Act Cadenza Ver. B (with English )Developed by: Type-Moon, French-BreadDate Published: June 2007Platform:, ( Only)Melty Blood is an exclusive within a 2-D environment, with much similarities to fighting game series and Guilty Gear.Acquiring this game will consist of you importing it or finding an ISO version of it.This node will focus on the most recent release, Melty Blood: Act Cadenza ver.
B for.Alternative versions include (in order of releases):Melty Blood (PC) 2002Melty Blood Re-ACT (PC) 2004Melty Blood Re-ACT, Final Tuned (PC) 2005Melty Blood Act Cadenza ( & ) 2005Melty Blood: Act Cadenza ver.B 2007Melty Blood: Act Cadenza ver.B2 2007Unlike other, Melty Blood's background story is based on the virtual series by Type-Moon called 'Tsukihime', released in 2000. In a nutshell, themanga follows a boy named Shiki Tohno who has the special ability to see 'death lines' on objects and people, due to his severe injury from an accident. The ability ofseeing these 'death lines' allowed him to find presence of evil and trace/cut it with some sharp object, which would immediately annihilate whatever target.
In MeltyBlood, the general storyline of 'Tsukihime' is applied as you play different characters from the manga on Arcade Mode. However, all story is in, soif you can read it, sweet. If you're like me and can't read, then enjoy everything else that is provided.Melty Blood is not that different compared to other recent fighting games, particularly Guilty Gear, followed. In this game players are allowedto play 23 different characters, each with their own special moves and super specials. Controls are based on movement and four buttons, which are the light,medium and heavy attacks and shielding. The game allows multiple button pressing to execute different attacks, for example, a low attack and shielding (with left orright directional) will do a grab move. In addition, players can double dash, double jump (triple for some characters), and air dash (double for some characters).
A nicefeature that was implemented is the simplicity of special attacks. For those who know their, every character has more or less the same button inputs as special attacks.Meaning, special moves are relatively easy to do in Melty Blood.Several concepts can be used to improve the player's skills in battle:.
Ex-Shielding: Simulate's a by using shielding on an attack at the right moment, allowing a quick stun and allowing a free attack. Magic Circuit: This is the super special meter which can be charged up upon attacking the enemy, or being attacked, and can be used toexecute super specials. Unlike other fighting games, when a player's bar reaches maximum (300%), the magic circuit goes Max, allowing those to use increasedstrength super specials and heat and bloodheat mode. In both heat and bloodheat mode, players are allowed to regenerate health as well as the accessibility of thecharacter's final special attack for massive damage. Unfortunately, being in Maximum, heat, or bloodheat mode will continuously reduce your magic circuit barand then reset to normal. Clashing: Much like two people hitting swords together.
No one gets hurt and both sides are allowed to continue their attacks after the clash. Aerial and Tactical Recovery: Players are allowed to recover on the ground or mid-air in a hop-like motion to whatever direction possibleafter a break in a combo.Arcade ModePlayers follow their chosen character's story and participate in ten matches, two of which are specific one-on-one battles that are essential to the story's progression(middle and end matches).Versus ModeThere are a lot of options within Versus Mode players can mess around with, including:. Vs. Player Mode.
Vs. Mode. Replay: All ending matches under Versus Mode are pre-recorded and are placed into the Replay option if accepted.
Players can also trade recordings with othersby sharing the replay data. Must be done outside the game by accessing your game folders. Tag Battle: Players are allowed to create 2 on 2 battles where players control one of two characters, switching in-between battles by tagging in. First character tofall loses the match. Team Battle: Much like tag battle, but all four characters are on the same screen in battle. Players are allowed to play only one of the four characters.Survival ModePlayers continuously battle one after another in increasing difficulty until defeated.
Little health is returned after every bout.Practice ModePlayers can hone their skills here. Many options are available to help suit your need, for example, unlimited magic circuit or an attack display.
Replay is also available.: Mostly everything you hear is in Japanese and there are no options to change it to your desired language. Few character's voices areannoying, but bearable.: Suprisingly, the tracks are pretty good as you'll hear several including,. Of course, it is a Japanese based game, soexpect that Japanese influence to go with those genres.: Those wonderful sounds are intact and makes sense when you throw that first punch.