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.: September 23, 1998.: 1998Mode(s),Need for Speed III: Hot Pursuit is a released in 1998. It is the third major installment in the, incorporating as a major part of gameplay. Hot Pursuit remains focused in racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. In addition, police is improved over its predecessor, utilizing several tactics to stop both the player and opponent. The game was released for PlayStation in March 1998 and later received an enhanced port for Microsoft Windows in September 1998.

A sequel, was released in 2002. This section possibly contains.

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( June 2018) With police pursuits reintegrated into the game, Hot Pursuit 's gameplay now consists of two categories. The first encompasses standard racing, as it has been in its predecessors, and, in which the player is allowed to race against one (including split-screen races) or seven other racers in normal circuit racers, knockouts, or tournaments (which allow the player to unlock bonus vehicles and a bonus track). The second category is dubbed 'Hot Pursuit', where are included in races; the mode allows the player to select a standard sports car to race against a single opponent in a police-scattered track. The PC version also contains a role reversal variation in which players select a police version of a sports car to pursue and stop all six racers before they complete the race. Completing the Hot Pursuit challenges in both roles in the PC version on every track of the game unlocks additional police sports cars.Two modes were introduced in the game.

The two-player mode allows two players to race using the same computer. The 'Knockout' mode consists of seven races with eight racers on randomly chosen tracks, in which conditions such as selected difficulty, weather, and so on that the player has chosen before starting the race-series will apply. Each race consists of two laps where the driver who finishes last will be eliminated from the race lineup. All other drivers advance to the next round and carry on with the battle until there is only one player left, who technically wins the knockout competition. The standard 'Tournament' mode consists of eight opponents in a four-lap race on randomly selected tracks and choices made by the player as in the knockout mode take effect when the tournament is started. The game supports network play through a, or, and online gaming through protocol.

It also allowed of itself to be installed on other machines.Racing tracks are greatly varied, with settings ranging from wide desert canyons to homely countryside villages, as well as snow-capped mountain ranges. Two particular tracks in the game (Atlantica and Aquatica) are host to a modern and intricate structure identified as the Electronic Arts development office. Most tracks contain one or more secret shortcuts which can dramatically alter the outcome of a race. The tracks in the game are: Hometown, Redrock Ridge, Atlantica, Rocky Pass, Country Woods, Lost Canyons, Aquatica and The Summit. There is also an unlockable secret track called Empire City (unlocked after completing knockout mode in beginner difficulty).The game also boasted some fairly impressive graphics support for its time, allowing up to 1152 by 864 pixels, 16-bit in-game resolution; widescreen support, car chrome effects, and slider settings for car detail and view distance.

Motion-sensing controllers received support as well, granting the players a more thorough gameplay experience by actually allowing them to 'drive' the cars.Car tuning was also introduced, which allowed any car's handling to be customized by adjusting low or high-end properties for and, front or back brake balance, slow or fast braking speed, soft or stiff suspension, low or high aerodynamics as well as rain or racing tires. Any of these options could be modified via sliders to offer a digit-sensitive, percentage-based effect to the selected car's overall performance. Higher-end engine and gear tuning, for example, will compromise acceleration for better top speed. Rear-based brake balance and slow braking speeds make for wider, drifting turns, and aerodynamics provide even higher speeds at the loss of handling.Pursuit system. The player as a police unit, attempting to arrest the remaining two racersTactical aspects of the police pursuits have also been improved. The police have the ability to deploy which has computer-controlled police cars form a wall across the road, and which puncture the tires of a racer's car, bringing it to a halt. Both tactics present weaknesses, specifically gaps in the blockade that can be used by a racer to avoid collisions with police cars, or tire punctures from a spike strip which is only deployed on one side of the road.

The player may also listen to police radio chatter on the pursuits' statuses, revealing to them the current locations of racers, police cars, as well as roadblocks and spike strips. The radio chatter also reveals reactions to specific events, such as a racer's collision with a parked police car, as well as referencing the racer's passing speed and the occurrence of the race itself ('It looks like the cars are racing!' Furthermore, if a computer-controlled racer's driving conduct proves to be more dangerous (also chosen by the player) than that of the racer's, the police may relent their pursuit of the player and chase the AI instead.Each track setting features unique police cars, including three sedan-based squad cars, a hatchback and two SUVs. Retrieved 2013-03-12. September 23, 1998.

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Archived from on June 22, 2000. Retrieved November 8, 2019. CBS Interactive Inc.

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Retrieved 2013-03-12. CBS Interactive Inc. Retrieved 2013-03-12. CBS Interactive Inc. Retrieved 2013-03-12. ^ 'Need for Speed 3'. P. 96.

^ 'Finals'. P. 113. ^ 'Finals'. December 1998.

P. 138. Need For Speed 3 review, Official UK PlayStation Magazine, Future Publishing, June 1998, issue 33, page 108. Gallup UK PlayStation sales chart, July 1998, published in Official UK PlayStation Magazine issue 34. Rosano, Paul (February 13, 2000).

From the original on April 2, 2018. (Press release) (in German).: Verband der Unterhaltungssoftware Deutschland. February 18, 1999. Archived from on March 12, 2000. (Press release) (in German).

Verband der Unterhaltungssoftware Deutschland. Archived from on January 10, 2003. Archived from on 2011-07-20. Retrieved 2010-03-27. CS1 maint: archived copy as title. Staff (February 11, 1999). Archived from on February 3, 2005.

Staff (March 1999). 'The Fifth Annual PC Gamer Awards'. 6 (3): 64, 67, 70–73, 76–78, 84, 86, 87.External links. at. at.