The first title to be created under, Super Robot Wars Z broke certain precedents and traditions: for example, at its time, the number of new series was more than any previous Super Robot Wars installment. Released in 2008, players take on the role as either Rand Travis, a wandering repairman/mechanic, who's partnered with the young Mel Beater, or Setsuko Ohara, a member of 'Glory Star', a small military squadron in the, alongside teammates Denzel Hammer and Toby Watson, as they are pulled through many conflicts.The primary plot of Z kicks off with a ', which fuses an array of parallel worlds ('Plural Worlds') into one (which would, in later installments, be named 'UCW'). This kickstarts the 'Plural War', which is confronted by many individuals forming the special squad 'ZEUTH'. Series list ( Bold indicates debuting entries). The Big O (Season Two). note Follows the movie's storyline, since Arthur is still alive. note Movie compilation.
Choujuushin Gravion ZweiA entitled The Second Super Robot Wars Z: Hakai-hen ('World Breaking Chapter') is the, with Hakai-hen having launched in April 2011, and the second called The Second Super Robot Wars Z: Saisei-hen ('World Rebirth Chapter') released one year later in April 2012. This duology features another merged world called 'ADW', caused by a seemingly natural phenomena known as 'Space-Time Quakes'.
Here, old members of ZEUTH from the UCW encounter new allies after arriving in the ADW, forming the group 'ZEXIS' to combat the 'Broken World Incident' ( Hakai-hen) and the 'War of the Revived World' ( Saisei-hen). Hakai-hen returns every franchise from Z, but Mazinger Z and Getter Robo have their 1970s-vintage entries (including Great Mazinger and Grendizer) tossed for the more modern and, while Eureka Seven is now represented by its movie adaptation.
And in the same game? Madness!. note AKA 1980-1981's The New Adventures of Gigantor. Mobile Suit Gundam 00 (Second Season). Dancougar. God Bless Dancougar OVA. Macross Dynamite 7.
Macross Frontier. The Wings of Goodbye.
Code Geass: Lelouch of the Rebellion R2. Tengen Toppa Gurren Lagann. Lagann-hen note Includes an original storyThe Third Super Robot Wars Z is the final part of the series, in a simultaneous release for the. Like Hakai-hen and Saisei-hen, it is also a two-parter, with the first half Jigoku-hen ('Time Prison Chapter' note Jigoku also means 'Hell', thus 'Hell Chapter' could work) having launched in April 2014 and the second half Tengoku-hen ('Celestial Prison Chapter') released a year after. Notably, the former drops most of the cast from Z (who were just hanging around by that point), in favor of new series. The latter.With peace returning to the world of ADW, members of ZEUTH travel through the 'Abyss', the hole left between dimensions, to return to their world of UCW.
Unfortunately, a new battle awaits them when both worlds and other are merged into one, leading old members. All parties of this strange new universe band together to form 'Z-BLUE' to combat the forces that threaten this new Earth and unravel the mysteries concerning the entire saga.Series added in Jigoku-hen ( Bold indicates debuting entries).: The series showcases a fair number of female ace pilots, with ladies like, and kicking copious amounts of ass alongside the boys.: Z is this to, which had previously been frequently overshadowed by its sibling series, as well losing a good deal of its plot to lessen the and child abuse. However, Daitarn 3 in Z is reduced to a supporting role, while the Zambot 3 plot has a larger presence in the route for, with a lot more of the plot retained.: In Scenario 53 of the 'Trust ' Route in Saisei-hen, asks how many people have died because of him. As per Gundam Wing, Treize states an exact number - 999,822.
For the record, only 99,822 people died because of him in the universe alone, but due to the multiple dimensions and alternate Earths combined to form the ADW, the body count has jumped close to a million.: and Zig-zagged. Is once again, being a spy of the enemy, but originally, she was spying for the inept Earth Federation to make them catch up with the Gran Knights so they could stand as equals with the Gravion, as proven with the Gran Trooper, but grew disgusted with the combination of and the federation president instead using her spying information to brag on one-upping the Gravion. In this game, however, the side she was spying for turned out to be However, she was quicker to, and.: The first Super Robot Wars Z is interesting in that the standard blend of Universal Century Gundam series is downplayed; outside of Amuro receiving his Char's Counterattack-era suits, the game offers a straight take on the Mobile Suit Zeta Gundam compilation trilogy without, or anyone else from outside of that era getting involved. That being said, it still shares a roster with distant sequel Turn A Gundam, which is considered UC Gundam for gameplay purposes.: Hakai-hen compared to Z, even though it's gone from a console to a handheld; animations are smoother, mecha are more detailed and are more animated.
Best example hands down is the redesigned and its ' in the Second Z. There's a reason why the fans say Banpresto. All hail.: Every villain in the ADW to varying degrees, with the exceptions of (even then, the latter two get a moment).: discovers one in the Remnant Sea Route of Tengoku-hen. The were created by ' reformationists as a method of evolution and the project was started as a result of the in the. It also mentions the and the.: 'Z' is a letter that refers to many important figures in the series. The names of the of each part each begins with letter Z. The Twelve Spheres draw power from the western Zodiac.: The Turn A in Z is a not-very-useful unit with limited weapons and bad anti-air stats, with being its so-so default pilot, until in-game events lead to it gradually getting upgraded, culminating in its 'Moonlight Butterfly' attack (including a MAP variant) among others, making it one of the best units in the game.
In another example, Renton's (and Loran's) stats grow at a much faster rate after they pass level 40-45s. is fragile, small and really hard for Gainer to use, particularly increasing his Will to use the machine's 'Overskill' ability. Doing some investment in choice pilot skills like 'Attack Again' note If the enemy's skill stat is 20 points lower than the pilot's skill stat, the pilot may initiate a second attack in the same combat phase (by taking advantage of his 'Gamer'/'Game Champ' note At 130 Will, +10 to skill stat; +30 to skill stat for Game Champ pilot skill), 'Ignore Size Modifier' note No accuracy or damage penalties incurred when attacking a unit of a different size and some Will-boosting techniques, he becomes quite good. It helps the King Gainer constantly upgrades like the Turn A and Nirvash through event-driven scenarios.
Dai-Guard in Hakai-hen due to Shunsuke's 'Salaryman' pilot skill note Upon level up, for every 10 enemy units destroyed or completing the map, pilot earns +3 Pilot Points allows him to pile on the stats. Although Chirico is far from a bad pilot, early on in Hakai-hen, the is an unimpressive unit with only three attacks, each with extremely limited ammo and cannot be used post-movement.
After a while, he acquires the ', providing more attacks (even if a few still lack ammunition) with a downside in mobility and movement. During the end of the Woodo Arc, Chirico gains the 'Turbo Custom', which sacrifices its ammo-scarce weaponry for better stats. Finally, when the Turbo Custom earns weapons put back on it for The Last Red Shoulder, if the player fulfills the requirements, the.
Nono starts with the EVO-4 in Tengoku-hen, a bottom-of-the-barrel resupply-based unit with weak attacks. By Scenario 34, she unlocks the EVO-4's transformation into, earning extremely powerful attacks and the 'Ignore Size Modifier' pilot skill, on top of her being, making her nigh-untouchable. Towards the tail-end of the game, the eponymous Diebuster transformation is unlocked, making her an equal of the by having one of the largest MAP Weapons in Tengoku-hen.: One of the new abilities for the Turn A Gundam in Tengoku-hen is its 'Moonlight Butterfly' can absorb and drain EN from enemies within its radius.: Quite a few, but especially Scenario 50 in Z, which is rather long on its own, but after it's finished, there's a long exposition sequence, which thrusts the player back into combat against the Frost Brothers and Gym. The final scenario also counts since it's a three-parter and ends with you fighting the doubling as note A breakdown of the latter is part 1) Fight with an army of; part 2) Get Renton to a certain square while fending off 50 squads of; part 3) Fight the.
In Hakai-hen, one scenario recreates the Gundam 00 season one finale (along with some Gundam Wing and Code Geass thrown in): ZEXIS faces off against an army of, and the commanders of every major faction in the ADW. At a certain point, the Ptolemaios gets dragged off to a second map along with the Celestial Being Gundams facing off against another army of grunts, with and Alejandro Corner along for the ride (the rest of ZEXIS shows up later). Finally, a third map comprises of Setsuna in the Exia against Alejandro in the. Scenario 54 in the 'Don't Trust Zero' Route of Saisei-hen opens with a fleet of Anti-Spiral units. Once those are taken care of, enemy reinforcements arrive in the form of the Anti-Spiral Gurren Lagann, Muge Zorbados with some of his own units and Zeravire. The final portion involves Team Dai-Gurren leading a small strike team inside the Cathedral Terra Lazengann to destroy the Anti-Spiral Gurren Lagann and its. Scenario 48 in Tengoku-hen begins with a battle against Sidereal, half of which are comprised of.
Once they're destroyed, Barbiel, will appear; following that, Australis takes to the field, though. Unfortunately, whittling down Australis results in him going and summoning a group of Dimensional Beasts, beginning the final phase of the scenario. The final scenario in Tengoku-hen: after a lengthy cutscene, Z-BLUE is transported to a map filled with enemies, many of whom can count as sub-bosses. Defeating them makes the appear alongside another wave of the same sub-bosses. Reducing the by a third of its triggers another cutscene, ending with it regenerating its health and summoning stronger versions of the previous sub-bosses. Fortunately, all players need to do is finish the to end the game.: One of the very few SRWs averting this for the originals. Rand and Setsuko gain this halfway through Z, but Rand's Gunleon earn two new attacks and a new unit ability, while Setsuko's Virgora gets, capping off a chain of gradual upgrades that began midway through the game's first act.
Played with in Hakai-hen: Crowe's Brasta earns the SPIGOT-VX with no physical changes. Played straight in Saisei-hen regarding the Li-Brasta. The catch is the player decides whether it's a melee-based or a long-ranged. Averted with Hibiki's Genion in Jigoku-hen: it merely gains a. Tengoku-hen plays it straight once he acquires the Geminion Ray.: Many Super Robots combine powerful attacks, high defense, and terrible speed (both in terms of dodging and movement). Daitarn 3, Zambot 3, and Tryder G7 are large robots with sturdy armour, powerful attacks, and no ability whatsoever to dodge attacks.
They're also hampered by limited movement range and short range post-movement attacks. The Big O has a varied, strong arsenal which gets expanded as you progress through Z, strong armour, and a very short movement range.
Gunbuster has devastating attacks, a barrier and strong armour, and dodges like a battleship with movement to match. Dix Neuf is very similar, though lacking a barrier.: The new 'Tri-Battle System' in Z allows an entire squad to unleash a volley that makes the 'Squad System' from the Alpha games look dated and underwhelming. More traditionally, various units such as the Orguss have an -based attack that pulls this off.: If the player chooses to activate the in Jigoku-hen, leaves the party and stays for the rest of the game.: One of the more deviously-hidden elements that manages through its own hidden point system in Z.
Should certain conditions be fufilled, the player can choose to give up the protagonist's memories and live in until the Black History takes place, ) Additionally, depending on the chosen protagonist, around half of the game is unique to that person.: Variation in Tengoku-hen - Apollo and Kagura become aquainted very fast, which Kamille chalks up to one being the of the other. Likewise, Silvia and Mikono, in spite of, reincarnation aside, them not being very similar, unlike Apollo and Kagura.
Super Robot Taisen D is a turn based strategy game for the Game Boy Advance.This is the fourth entry in the GBA series of SRWs. This one has characters from these series:. The Big O. Mirai Robo Daltanious. Getter Robo Armageddon. Six God Combination Godmars.
Macross 7. Megazone 23. Mobile Suit Zeta Gundam. Mobile Suit Gundam ZZ. Mobile Suit Gundam: Char’s Counterattack. Mobile Suit Victory Gundam.
Mobile Suit Gundam Wing. Mazinger Z. Great Mazinger. GrendizerThe gameplay for this game is simple and is practically the same as in every Super Robot Wars. You and the computer alternate turns, moving your units around within a certain number of tiles, you attack units that are in range, you level up your characters, and upgrade your units.
Translation Description.